v2.0 Update Changelog:
- Rerendered Carbody AO maps
- Updated sounds to mono samples and json format
- Fixed mirror UV map
- Repainted all exterior window (changed diffuse and alpha colour)
- Added AO map for exterior window
- Tweaked window exterior shader
- Tweaked tire shader
- Added interior window extra texture with their own name and numbers
- Added AI RCD file
- Tweaked AI Speed
- Tweaked some steering lock angle and steering torque
- Replaced “best lap” display to “current lap”
- Tweaked default setup (brake bias, brake duct etc.)
- Adjusted brake heating and wear for Sprint Specification (brake lifetime is around 70-100km,it depends on the usage, brake bias setting and brake duct setting)
- Slightly tweaked fuel consumption
- Reduced aero downforce, and increased bodyaero drag
- Reduced tyre grip, and increased tyre wear and heating for Sprint tyre. (lifetime is around 60-80km, it depends on the usage)
- Increased drivetrain loss from 6% to 10%
- Tweaked physical damage
- Added brake change option for pitmenu
- Adjusted BoP settings, all cars using the same BoP settings by default (70mm ground clearance, 100% engine power, 0kg Ballast, 60kg Compensation Weight)
- Added Endurance Upgrade, which includes the following:
- New Endurance Soft and Hard Tire (physically and visually)
- Added onboard adjustable ABS
- Added customizable BoP
- Adjusted pit time for Endurance race
- Adjusted brake wear for Endurance race (lifetime is around 9 hours, it depends on the usage, brake bias setting and brake duct setting, and if you overheat the brake, it decrease the lifetime of the brake)